Fluxx: Water Cycle 11/12/17

Image:
Summary: 
The water cycle is the process in which water travels through various steps such as accumulation, condensation, evaporation, precipitation, etc. Accumulation is when water gathers in large bodies such as lakes, seas, and oceans. Condensation is when water vapor "condenses" into the liquid form of water. Condensing water forms clouds in the sky. The so-called ingredients for clouds include humidity, condensation and sudden change in air pressure. When liquid water vaporizes into a gas is known as evaporation. Water vaporizes from the surfaces of oceans and lakes or from the surface of the land. Precipitation is when water drops onto the earth in ways like snow, sleet, hail, and rain. A subsurface runoff is when a form of water flows underground into sewers or drains, whereas a surface runoff is when water flows into rivers and streams located on the surface. Transpiration is when plants absorb water through its roots, but it is later evaporated like sweat from its pores. Fun facts, When there is less pressure, skies are cloudy and vice versa when there is high pressure. All of these components are pieces of the water cycle, that when put together flow.

S&EP-Using Models:
I used models when I designed a set of Fluxx cards to teach others about the water cycle and the relationships it shows. In this model, the keepers were different aspects or locations on the water cycle, such as rivers, lakes, sun, clouds and more. The goals were what happens if two keepers work together or how one keeper, quote on quote, turned into the other. Along with this, my partner and modeled being a water droplet by revisiting our water cycle stories from fifth grade. We went through the different aspects of the water cycle like accumulation in oceans, evaporation into the atmosphere and condensation into clouds. All in all, modeling both the water cycle and what our cards will look like gave us a good idea of how to have an informational and aesthetically appealing set of Fluxx cards.

XCC-Cause and Effect:
There are many cause and effect relationships in the water cycle and my partner and I used these relationships to create a Fluxx matrix. Our keepers where pieces of the water cycle and when matched up with other keepers it would 'cause' the goal. For example, if you have the two keepers, animal, and river and the goal is animal gets a drink, you would win. An example that is a bit more complex is when the keeper's sun and rain are together they cause a rainbow which is really a reflection of the precipitation. Two more of our keepers include glacier and groundwater. The goal set if you have both is connecting one to the other, in the sense that ice melts through soil causing a glacier to become groundwater. These cause and effect relationships helped my partner and I understand the water cycle a bit better so we can educate people who play our Fluxx game.

Multiplier: This week I was a mutant, to be more specific a learner because I tried to grasp as much on the game of Fluxx as possible.

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